Phantom Tower Is the Mobile ARPG That Actually Has a Roguelite Structure
Horien Studio built a Hades-adjacent action roguelite for mobile that earns the comparison. Here's what it gets right and who it's built for.
By Jordan Milesยท Managing Editor
May 12, 2026
The Hades comparison is fair. It's also not the whole story.
Phantom Tower is an action roguelite from Horien Studio. You run a character through procedural floors, choose skills and upgrades as you go, die, and come back slightly better positioned for the next attempt. The structure is familiar. What makes it worth paying attention to is how cleanly it executes on mobile, where most games claiming the roguelite label are slapping the word onto a gacha progression loop.
The runs reset. What you unlock between runs is limited and purposeful -- it gives you options without removing the challenge of the individual attempt. During a run, your skill choices shape how you fight. A build that leans on one damage type plays differently from one that mixes defense and burst. The divergence is real enough that two runs at the same floor can feel like different games.
The combat is active, not auto-battle. You're dodging, timing attacks, managing positioning. That's a different ask than most mobile RPGs, and it filters the audience clearly: this is not a game you play with one eye on something else. It requires attention. In exchange it gives you a fight you can actually feel.
Phantom Tower is for mobile ARPG players who have grown tired of stamina bars, gacha rosters, and progression systems designed to slow you down rather than challenge you. The roguelite structure means there is always a run to attempt and a reason the last one ended. That's the loop. It works.
Horien Studio is a small team. The game has been updated steadily since launch. For players willing to go looking for it, this is the kind of mobile game the genre needs more of.